This is the place where you can personalize your profile!
But, how?
By moving, adding and personalizing widgets.
You can drag and drop to rearrange.
You can edit widgets to customize them.
The bottom has widgets you can add!
Some widgets you can only access when you get a premium membership.
Some widgets have options that are only available when you get a premium membership.
We've split the page into zones!
Certain widgets can only be added to certain zones.
"Why," you ask? Because we want profile pages to have freedom of customization, but also to have some consistency. This way, when anyone visits a deviant, they know they can always find the art in the top left, and personal info in the top right.
Don't forget, restraints can bring out the creativity in you!
Now go forth and astound us all with your devious profiles!
I'm Bret McNee (RiotForQuiet on most sites, like Polycount) and I currently reside in Austin, Texas. I am a professional 3D character artist. I currently work at Rooster Teeth Productions. Check out our YouTube! [link]
I have my name in the credits of one published game: Epic Mickey 2: The Power of Two by Disney Interactive Media Group/Junction Point Studios.
I have a 4 year degree in Graphic Design from Principia College in Elsah, IL. I have a diploma in 3D character art from Think Tank Training Centre in in Vancouver, BC. Before 3D, I was in the graphic design field professionally for three years and for one of those years I was an art director for a world renowned photographer.
Thank you for stopping by, and if you would like to see my portfolio, please click the link below.
Hey, I've been following your work for a while and I really love the High poly sculpts you do. I was wondering if you'd be willing to take a look at my 3D work and give me some critique? I'd really appreciate it, I don't do high poly stuff as of right now it's mostly lower poly characters and such. Anyway if you get the chance I'd love some feedback.
Umm really job wise I'd be happy with either. I'd say since you seem to have more of modeling work shown if you feel critiquing me on my modeling I'd be fine with that. Much thanks it's really appreciated.
Ok so if you want to be a modeler you need to create a game character from concept. Find a concept... Start with a human. Do the zbrush and then create a game model from the zbrush. Show good topology, UVs and texturing. Show break downs of this... This needs to be your first and most important step. After that you need to create more content. Right now your work does not say much about your modeling... It looks very hobbyist.
So look at some breakdowns of other artists, see what they do and then work from there. It is not a bad thing to get inspired by others... See how their portfolios are set up and try to copy it in your own way.
Once you do that, things will start looking more professional.