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About Digital Art / Professional Member Bret McNeeMale/United States Group :iconlowpolyworkshop: #LowpolyWorkshop
 
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I hope you enjoy checking out my stuff. Please visit my site: [link]

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Hey guys.  Go check out our latest trailer for RWBY!

Some of my work is in this trailer. I modeled and textured the dude you see at 0:58 with the orange hair and bowler hat. :) Check it out!

[link]
  • Mood: Wow!

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bretmcnee's Profile Picture
~bretmcnee
Bret McNee
Artist | Professional | Digital Art
United States
I'm Bret McNee (RiotForQuiet on most sites, like Polycount) and I currently reside in Austin, Texas. I am a professional 3D character artist. I currently work at Rooster Teeth Productions. Check out our YouTube! [link]

I have my name in the credits of one published game: Epic Mickey 2: The Power of Two by Disney Interactive Media Group/Junction Point Studios.

I have a 4 year degree in Graphic Design from Principia College in Elsah, IL. I have a diploma in 3D character art from Think Tank Training Centre in in Vancouver, BC. Before 3D, I was in the graphic design field professionally for three years and for one of those years I was an art director for a world renowned photographer.

Thank you for stopping by, and if you would like to see my portfolio, please click the link below.

I also have a Twitter, follow me [link]
Cheers.

Bret

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:iconkidgray:
~KidGray May 7, 2013  Hobbyist Digital Artist
Thanks for the love!
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:iconsolstix:
Just thought of your stream randomly, RIP ;_;. Glad to see you found work, RWBY looks great so far!
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:iconbretmcnee:
~bretmcnee Apr 3, 2013  Professional Digital Artist
yea I just had no time. I will do it again someday, thanks for sayin hey.
Reply
:iconovermind81:
~overmind81 Mar 30, 2013  Professional Digital Artist
Thank you for the FAV!
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:iconchenwei91:
~ChenWei91 Mar 10, 2013  Hobbyist Digital Artist
Happy Birthday! :D
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:iconbretmcnee:
~bretmcnee Mar 10, 2013  Professional Digital Artist
thanks!!
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:iconatomictoyrobot:
~AtomicToyRobot Feb 25, 2013  Hobbyist Digital Artist
Hey, I've been following your work for a while and I really love the High poly sculpts you do.
I was wondering if you'd be willing to take a look at my 3D work and give me some critique?
I'd really appreciate it, I don't do high poly stuff as of right now it's mostly lower poly characters and
such. Anyway if you get the chance I'd love some feedback.

www.vinbaratta.com
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:iconbretmcnee:
~bretmcnee Feb 26, 2013  Professional Digital Artist
What is your main focus? Do you want to animate or be a modeler? This will help with the critique.
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:iconatomictoyrobot:
~AtomicToyRobot Feb 26, 2013  Hobbyist Digital Artist
Umm really job wise I'd be happy with either. I'd say since you seem to have more of modeling work shown if you feel critiquing me on my modeling I'd be fine with that. Much thanks it's really appreciated.
Reply
:iconbretmcnee:
~bretmcnee Feb 26, 2013  Professional Digital Artist
Ok so if you want to be a modeler you need to create a game character from concept. Find a concept... Start with a human. Do the zbrush and then create a game model from the zbrush. Show good topology, UVs and texturing. Show break downs of this... This needs to be your first and most important step. After that you need to create more content. Right now your work does not say much about your modeling... It looks very hobbyist.

So look at some breakdowns of other artists, see what they do and then work from there. It is not a bad thing to get inspired by others... See how their portfolios are set up and try to copy it in your own way.

Once you do that, things will start looking more professional.
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