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Each done VERY fast. I'm talking under an hour each fast. This is part of the "secret" project I have been working on. More coming soon.

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Submitted on
February 2
Image Size
500 KB
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1446×1113
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874
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39 (who?)
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:iconnapossible:
This is for the VU, right?
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:iconbretmcnee:
~bretmcnee Feb 5, 2013  Professional Digital Artist
No. This is just a fan piece. :) If I was doing the VU it would be much better and I would have worked longer than an hour on it, haha.
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:iconnapossible:
Darn. Well, it looks official, or at least more than an hour's work. Good job!
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:iconfhanel:
Mood: Joy ~Fhanel Feb 3, 2013  Student Digital Artist
may i ask what are the particularities of xnormal? Awesome job btw, great colors and superb work-time.
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:iconbretmcnee:
~bretmcnee Feb 3, 2013  Professional Digital Artist
XNormal is a program that I use to bake normal maps for my game characters. So you take your high resolution sculpt and put that in the "high rez" slot in Xnormal... Then you make a low respolution (with UVs) and put that in the "low rez" slot in Xnormal.

Press the generate button and BOOM you get your normal maps baked out. I personally feel they are the best normal maps you can get. You have to do some photoshop clean up but no big deal. It can also bake out poly paint info from ZBrush to your low rez and this is also really helpful. :)
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:iconfhanel:
~Fhanel Feb 3, 2013  Student Digital Artist
ty for the information :D, as i use blender it has its own (similar) solution to bake normals. Anyway i will take a look into the program.

GL and ty :D
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:iconchenwei91:
~ChenWei91 Feb 3, 2013  Hobbyist Digital Artist
Looking good! Hoping to see more from your secret project soon! :P

btw. What program did you use?
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:iconbretmcnee:
~bretmcnee Feb 3, 2013  Professional Digital Artist
zbrush, photoshop, maya, xnormal
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:iconchenwei91:
~ChenWei91 Feb 4, 2013  Hobbyist Digital Artist
Thanks! :D
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